[kepler-dev] scrollbar additions to kepler
Bertram Ludaescher
ludaesch at sdsc.edu
Tue Jul 27 20:06:26 PDT 2004
I wonder how much effort it would be to have the different
panning/scrolling modes be customizable user preferences.
Also, there is plenty of evidence in the world that the "best"
solution not always is the most widespread -- also sometimes "best" is
a parameter of the user community, etc.
To give a concrete example of my (strange) definition of "best":
- best editor: (X)Emacs
- best way to navigate and "say what you mean": keyboard
(although I must say that I find Vergil quite nice!)
- best XML syntax: Prolog syntax
- best text processing system: LaTeX
- best functional prog. language: Haskell
just my $0.02 ;-)
Bertram
>>>>> "CB" == Chad Berkley <berkley at nceas.ucsb.edu> writes:
CB>
CB> Edward A Lee wrote:
>>
>> I'm a bit confused about the basic motivation here...
>>
>> A while ago, we had quite a bit of internal discussion about how
>> to handle navigation, and we ruled out scrollbars because they
>> make less sense for an infinite canvas... How do you intend
>> the scrollbars to work? How do you choose the boundaries?
CB>
CB> In this prototype that i've been working on, i've been choosing the
CB> boundaries to be the actual size of the model and resizing the
CB> scrollbars dynamically as the size of the model increases. The canvas
CB> is still infinite, but the viewport resizes (via the scrollbars) to
CB> accomodate the model. Do you see a problem with this approach? The
CB> other way I've seen applications do this is just to set the scrollbar
CB> max to a very large value and position both the vert and horiz bars in
CB> the middle of the range. It effectively makes the canvas finite, but is
CB> anyone really going to create a model that's 2 miles x 3 miles? If they
CB> did, I think we would accuse them of bad programming practice :)
CB>
>>
>> The other question is about why you want scrollbars in the first place.
>> Is it mainly to create a familiar feeling, or is there really
>> a functionality issue? They take some of the real estate
>> away from the drawing area... Maybe if you give the users some
>> time with the panner they will get used to it and decide they
>> like it after all...
CB>
CB> It seems like everytime we sit someone down with this they comment about
CB> the lack of scrollbars for navigating the canvas. I personally have no
CB> problem with the panner, but it's still nice to have a choice of how you
CB> want to navigate the canvas. If you just want to move the view down a
CB> little bit, it's much easier to click the down arrow on the scrollbar
CB> than to move the panner a touch. The panner can be too touchy for
CB> moving the view small amounts due to it's low resolution compared to the
CB> canvas.
CB>
CB> Another idea is that instead of having the traditional scrollbar with a
CB> slider, we could just use a set of 4 arrows to micomanage the canvas.
CB> That way, if you want to nudge the canvas around the viewport by a few
CB> pixels, you could just click the arrows instead of using the panner.
CB> Without the scroll slider, the canvas would effectively remain infinite.
CB>
>>
>> Photoshop, IMHO, is not a UI to emulate... But in any case, it
>> always has a finite canvas size, so this is less of an issue.
>> I think our infinite canvas is really much nicer for our purposes,
>> since limiting to a "page size" makes no sense in our case.
CB>
CB> Photoshop and Illustrator both have a finite canvas, but that canvas can
CB> be very big. I find the scrollbars to be very effective for navigation
CB> on the canvas, especially when combined with the hand tool. Note that
CB> you can quickly change to the handtool in Illustrator by holding down
CB> the spacebar, which is quite convenient.
CB>
>>
>> I agree with Steve that the major pitfall with the hand is
>> that you have to set a "hand mode" for the UI to use it.
>> It seems the prevailing "religion" in UI circles is that
>> modal behavior is a bad thing... and it is a nuisance to
>> have to be switching back and forth between modes...
>> If you can find a way to do without modes (and within
>> the Mac's one-button limitation), then that would be great.
CB>
CB> Personally, I don't see what the big deal is. I've been using modal
CB> GUIs for a long time and have never had a problem with choosing a
CB> navigation tool instead of a drawing tool. That said, I consider myself
CB> an advanced user with most programs like this (i.e. Photoshop and
CB> Illustrator). I'll try to figure out a way to do this...possibly with
CB> a keyboard shortcut or something.
CB>
CB> chad
CB>
>>
>> Edward
>>
>>
>>
>> At 10:47 AM 7/27/2004 -0700, Chad Berkley wrote:
>>
>>> Hi,
>>>
>>> I've been working the last 4 days to add scrollbars to the vergil
>>> canvas. I've had limited success and I've run into a couple problems.
>>> I wanted to see what others thought of this before I continue.
>>>
>>> There are two different places where this functionality can be added.
>>> The first one (and probably the technically correct place) is in the
>>> Diva library. Diva is the library ptolemy uses to provide all of the
>>> graph editing functionality. Diva also provides the panner (the
>>> widget in the bottom left that allows you to move around the
>>> workspace). The second place this functionality can be added is to
>>> the Vergil gui classes.
>>>
>>> Placing the code in diva is probably the best way to do this because
>>> then it would integrate seamlessly into the current view and allow the
>>> scrollbars to interact with the panner. Changing Diva to do this is
>>> not trivial. Diva has it's own layer system built around AWT with
>>> some Swing components. Also, if we change diva, it's going to be much
>>> harder to make this a "pluggable" change without making some
>>> architectural change to diva itself.
>>>
>>> Placing the code in the BasicGraphFrame class of vergil is the most
>>> straight forward way to do it because the vergil gui uses all swing
>>> components and places diva widgets inside the swing components. This
>>> is the way I have partially implemented the scrollbars now (using a
>>> JScrollPane). There are several problems with this. First of all,
>>> getting the scrollbars to interact with the panner correctly seems
>>> mostly impossible. Basically, i have to remove the panner or else
>>> things get chaotic real quick. If the user moves the workspace via
>>> the panner, there is no event to catch when this happens, so the
>>> scrollbars can't be updated accordingly. I've also had to make major
>>> changes to the zoom code. The two advantages of doing it this way are
>>> that it's easier to code since one can work with only swing components
>>> and i think it will be easier to make this a pluggable change since
>>> some people have said they don't want scrollbars on the canvas.
>>>
>>> Another thing I thought of the other day while working with photoshop
>>> (which has scrollbars on it's canvas), is that we could add a "hand"
>>> tool which would serve one of the purposes of the panner (to let you
>>> move around the workspace). I like the panner and don't really want
>>> to get rid of it anyway. I think the panner, scrollbars and a
>>> potential hand tool would work well together. It's just a matter of
>>> figuring out the best way to do it. Ptolemy folks: how hard do you
>>> think it would be to add this to Diva?
>>>
>>> thoughts?
>>>
>>> chad
>>> _______________________________________________
>>> kepler-dev mailing list
>>> kepler-dev at ecoinformatics.org
>>> http://www.ecoinformatics.org/mailman/listinfo/kepler-dev
>>
>>
>> ------------
>> Edward A. Lee, Professor
>> 518 Cory Hall, UC Berkeley, Berkeley, CA 94720
>> phone: 510-642-0455, fax: 510-642-2739
>> eal at eecs.Berkeley.EDU, http://ptolemy.eecs.berkeley.edu/~eal
CB> _______________________________________________
CB> kepler-dev mailing list
CB> kepler-dev at ecoinformatics.org
CB> http://www.ecoinformatics.org/mailman/listinfo/kepler-dev
More information about the Kepler-dev
mailing list