[seek-dev] Re: [kepler-dev] scrollbar additions to kepler

Bertram Ludaescher ludaesch at sdsc.edu
Wed Jul 28 08:32:15 PDT 2004


two more cents:

$0.01: the "hand" (a la Adoobe Acrobat) and the Ptolemy panning window:
aren't they quite similar in their functionality and behavior?

$0.01: I don't like scrollbars usually (but I like panning and the
hand), but I got used to this, *sigh*. An interesting idea relating to
Edward's question: maybe one could have "logarithmic" or "hyperbolic"
scrollbars instead of linear ones..  (I recall having seen hyperbolic
menues somewhere)

Bertram

>>>>> "FV" == Ferdinando Villa <ferdinando.villa at uvm.edu> writes:
FV> 
FV> Despite agreeing with Bertram's list at least 80% (that Prolog bit...),
FV> let's not forget that the key to widespread adoption has never been
FV> configurability... it's the instant likeability/intuitiveness of the
FV> product (closely related to simplicity and the absence of things like
FV> green boxes with no visual purpose or trees of objects with strange
FV> names). It's just like with people - except that software rarely gets a
FV> second chance... ok, people neither...
FV> 
FV> On Wed, 2004-07-28 at 09:01, Rod Spears wrote:
>> The "best" is...
>> 
>> Knowing thy user and what they "expect", usability is about
>> expectation.
>> 
>> For Bertram, the items below are the "best" for him, although as one
>> might expect, they would be the "worst" for me in particular  ;-) 
>> 
>> Rod
>> 
>> 
>> Bertram Ludaescher wrote: 
>> > I wonder how much effort it would be to have the different
>> > panning/scrolling modes be customizable user preferences.
>> > 
>> > Also, there is plenty of evidence in the world that the "best"
>> > solution not always is the most widespread -- also sometimes "best" is
>> > a parameter of the user community, etc.
>> > 
>> > To give a concrete example of my (strange) definition of "best":
>> > 
>> > - best editor: (X)Emacs
>> > - best way to navigate and "say what you mean": keyboard 
>> > (although I must say that I find Vergil quite nice!)
>> > - best XML syntax: Prolog syntax
>> > - best text processing system: LaTeX
>> > - best functional prog. language: Haskell
>> > 
>> > just my $0.02 ;-)
>> > 
>> > Bertram
>> > 
>> > 
>> >   
>> > > > > > > "CB" == Chad Berkley <berkley at nceas.ucsb.edu> writes:
>> > > > > > >             
>> > CB> 
>> > CB> Edward A Lee wrote:
>> >   
>> > > > I'm a bit confused about the basic motivation here...
>> > > > 
>> > > > A while ago, we had quite a bit of internal discussion about how
>> > > > to handle navigation, and we ruled out scrollbars because they
>> > > > make less sense for an infinite canvas...  How do you intend
>> > > > the scrollbars to work?  How do you choose the boundaries?
>> > > >       
>> > CB> 
>> > CB> In this prototype that i've been working on, i've been choosing the 
>> > CB> boundaries to be the actual size of the model and resizing the 
>> > CB> scrollbars dynamically as the size of the model increases.  The canvas 
>> > CB> is still infinite, but the viewport resizes (via the scrollbars) to 
>> > CB> accomodate the model.  Do you see a problem with this approach?  The 
>> > CB> other way I've seen applications do this is just to set the scrollbar 
>> > CB> max to a very large value and position both the vert and horiz bars in 
>> > CB> the middle of the range.  It effectively makes the canvas finite, but is 
>> > CB> anyone really going to create a model that's 2 miles x 3 miles?  If they 
>> > CB> did, I think we would accuse them of bad programming practice :)
>> > CB> 
>> >   
>> > > > The other question is about why you want scrollbars in the first place.
>> > > > Is it mainly to create a familiar feeling, or is there really
>> > > > a functionality issue?  They take some of the real estate
>> > > > away from the drawing area... Maybe if you give the users some
>> > > > time with the panner they will get used to it and decide they
>> > > > like it after all...
>> > > >       
>> > CB> 
>> > CB> It seems like everytime we sit someone down with this they comment about 
>> > CB> the lack of scrollbars for navigating the canvas.  I personally have no 
>> > CB> problem with the panner, but it's still nice to have a choice of how you 
>> > CB> want to navigate the canvas.  If you just want to move the view down a 
>> > CB> little bit, it's much easier to click the down arrow on the scrollbar 
>> > CB> than to move the panner a touch.  The panner can be too touchy for 
>> > CB> moving the view small amounts due to it's low resolution compared to the 
>> > CB> canvas.
>> > CB> 
>> > CB> Another idea is that instead of having the traditional scrollbar with a 
>> > CB> slider, we could just use a set of 4 arrows to micomanage the canvas. 
>> > CB> That way, if you want to nudge the canvas around the viewport by a few 
>> > CB> pixels, you could just click the arrows instead of using the panner. 
>> > CB> Without the scroll slider, the canvas would effectively remain infinite.
>> > CB> 
>> >   
>> > > > Photoshop, IMHO, is not a UI to emulate... But in any case, it
>> > > > always has a finite canvas size, so this is less of an issue.
>> > > > I think our infinite canvas is really much nicer for our purposes,
>> > > > since limiting to a "page size" makes no sense in our case.
>> > > >       
>> > CB> 
>> > CB> Photoshop and Illustrator both have a finite canvas, but that canvas can 
>> > CB> be very big.  I find the scrollbars to be very effective for navigation 
>> > CB> on the canvas, especially when combined with the hand tool.  Note that 
>> > CB> you can quickly change to the handtool in Illustrator by holding down 
>> > CB> the spacebar, which is quite convenient.
>> > CB> 
>> >   
>> > > > I agree with Steve that the major pitfall with the hand is
>> > > > that you have to set a "hand mode" for the UI to use it.
>> > > > It seems the prevailing "religion" in UI circles is that
>> > > > modal behavior is a bad thing... and it is a nuisance to
>> > > > have to be switching back and forth between modes...
>> > > > If you can find a way to do without modes (and within
>> > > > the Mac's one-button limitation), then that would be great.
>> > > >       
>> > CB> 
>> > CB> Personally, I don't see what the big deal is.  I've been using modal 
>> > CB> GUIs for a long time and have never had a problem with choosing a 
>> > CB> navigation tool instead of a drawing tool.  That said, I consider myself 
>> > CB> an advanced user with most programs like this (i.e. Photoshop and 
>> > CB> Illustrator).   I'll try to figure out a way to do this...possibly with 
>> > CB> a keyboard shortcut or something.
>> > CB> 
>> > CB> chad
>> > CB> 
>> >   
>> > > > Edward
>> > > > 
>> > > > 
>> > > > 
>> > > > At 10:47 AM 7/27/2004 -0700, Chad Berkley wrote:
>> > > > 
>> > > >       
>> > > > > Hi,
>> > > > > 
>> > > > > I've been working the last 4 days to add scrollbars to the vergil 
>> > > > > canvas.  I've had limited success and I've run into a couple problems. 
>> > > > > I wanted to see what others thought of this before I continue.
>> > > > > 
>> > > > > There are two different places where this functionality can be added. 
>> > > > > The first one (and probably the technically correct place) is in the 
>> > > > > Diva library.  Diva is the library ptolemy uses to provide all of the 
>> > > > > graph editing functionality.  Diva also provides the panner (the 
>> > > > > widget in the bottom left that allows you to move around the 
>> > > > > workspace).  The second place this functionality can be added is to 
>> > > > > the Vergil gui classes.
>> > > > > 
>> > > > > Placing the code in diva is probably the best way to do this because 
>> > > > > then it would integrate seamlessly into the current view and allow the 
>> > > > > scrollbars to interact with the panner.  Changing Diva to do this is 
>> > > > > not trivial.  Diva has it's own layer system built around AWT with 
>> > > > > some Swing components.  Also, if we change diva, it's going to be much 
>> > > > > harder to make this a "pluggable" change without making some 
>> > > > > architectural change to diva itself.
>> > > > > 
>> > > > > Placing the code in the BasicGraphFrame class of vergil is the most 
>> > > > > straight forward way to do it because the vergil gui uses all swing 
>> > > > > components and places diva widgets inside the swing components.  This 
>> > > > > is the way I have partially implemented the scrollbars now (using a 
>> > > > > JScrollPane).  There are several problems with this.  First of all, 
>> > > > > getting the scrollbars to interact with the panner correctly seems 
>> > > > > mostly impossible.  Basically, i have to remove the panner or else 
>> > > > > things get chaotic real quick.  If the user moves the workspace via 
>> > > > > the panner, there is no event to catch when this happens, so the 
>> > > > > scrollbars can't be updated accordingly.  I've also had to make major 
>> > > > > changes to the zoom code.  The two advantages of doing it this way are 
>> > > > > that it's easier to code since one can work with only swing components 
>> > > > > and i think it will be easier to make this a pluggable change since 
>> > > > > some people have said they don't want scrollbars on the canvas.
>> > > > > 
>> > > > > Another thing I thought of the other day while working with photoshop 
>> > > > > (which has scrollbars on it's canvas), is that we could add a "hand" 
>> > > > > tool which would serve one of the purposes of the panner (to let you 
>> > > > > move around the workspace).  I like the panner and don't really want 
>> > > > > to get rid of it anyway.  I think the panner, scrollbars and a 
>> > > > > potential hand tool would work well together.  It's just a matter of 
>> > > > > figuring out the best way to do it.  Ptolemy folks: how hard do you 
>> > > > > think it would be to add this to Diva?
>> > > > > 
>> > > > > thoughts?
>> > > > > 
>> > > > > chad
>> > > > > _______________________________________________
>> > > > > kepler-dev mailing list
>> > > > > kepler-dev at ecoinformatics.org
>> > > > > http://www.ecoinformatics.org/mailman/listinfo/kepler-dev
>> > > > >         
>> > > > ------------
>> > > > Edward A. Lee, Professor
>> > > > 518 Cory Hall, UC Berkeley, Berkeley, CA 94720
>> > > > phone: 510-642-0455, fax: 510-642-2739
>> > > > eal at eecs.Berkeley.EDU, http://ptolemy.eecs.berkeley.edu/~eal
>> > > >       
>> > CB> _______________________________________________
>> > CB> kepler-dev mailing list
>> > CB> kepler-dev at ecoinformatics.org
>> > CB> http://www.ecoinformatics.org/mailman/listinfo/kepler-dev
>> > _______________________________________________
>> > seek-dev mailing list
>> > seek-dev at ecoinformatics.org
>> > http://www.ecoinformatics.org/mailman/listinfo/seek-dev
>> >   
FV> -- 
FV> Ferdinando Villa, Ph.D., Associate Research Professor, Ecoinformatics
FV> Gund Institute for Ecological Economics and Dept of Botany, Univ. of Vermont
FV> http://ecoinformatics.uvm.edu



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